Jakarta, 27 July 2022 – The global entertainment & media (E&M) industry surged ahead last year, strongly outpacing overall global economic growth. Following a pandemic-related 2.3% decline in 2020, E&M revenue rose a strong 10.4% in 2021, from US$2.12trn to US$2.34trn. With the industry becoming more digital, more mobile and more youth-oriented, virtual reality (VR) and gaming are powerful growth drivers, while digital advertising permeates all of the industry. These are findings from PwC’s Global Entertainment & Media Outlook 2022-2026, the 23rd annual analysis and forecast of E&M spending by consumers and advertisers across 52 countries and territories.
Findings in this year’s Outlook include:
Werner Ballhaus, Global Entertainment & Media Industry Leader, PwC Germany, said: “Industry press tends to focus on the companies that have dominated the E&M industry. But it is the choices that billions of consumers make about where they will invest their time, attention and money that are fueling the industry’s transformation and driving the trends. We are seeing the emergence of a global E&M consumer base for the coming years that is younger, more digital and more into streaming and gaming than the current consumer population. This is shaping the future of the industry.”
Triono Soedirdjo, PwC Indonesia Telecommunications, Media, and Technology Leader, added: "The lockdowns associated with COVID-19, have led to increased consumption of digital content and services. Market for internet access in 2022 - 2026, is to grow by 23% (US$66,741 million), the impetus being users possibly converting to hybrid working scheme post pandemic and continued government focus for equitable internet access throughout Indonesia.”
“More and more activities are happening online and in digital spaces and social and online video platforms are becoming increasingly accessible to consumers. From the report, cinema (61.2%), video games and e-sports (58.5%) will get a positive impact from the increase of internet usage in Indonesia. This also creates demand on the internet advertising (52.7%) for business players to make sales via the internet compared to other media. This promises to expand opportunities for online retailers and marketers of all shapes and sizes.”
North America dominates per capita E&M, but faster growth resides elsewhere
At a regional level, North America commands by far the highest E&M spend per capita, at US$2,229, nearly double Western Europe’s US$1,158. By contrast, Asia Pacific, which was the largest E&M region by revenue in 2021 at US$844.7bn, has per capita spend of US$224. The Middle East and Africa have the lowest per capita E&M spend of any region globally, at US$82.
The top ten growth markets by CAGR, meanwhile, are focused in Latin America, Middle East, Africa and Asia, with OTT video and gaming providing the majority of revenue growth, and esports and cinema seeing fast growth as well. Turkey (estimated 14.2% CAGR), Argentina (10.4%), India (9.1%) and Nigeria (8.8%) are top-ranked for E&M consumer spend growth prospects over the five year forecast period.
The metaverse awaits
In the not-too-distant future the metaverse could become a stunningly realistic world where individuals access immersive virtual experiences, through a VR headset or other connecting device. Because the metaverse is an evolution that may profoundly change how businesses and consumers interact with products, services and each other, its potential financial and economic value goes far beyond VR. In time, much of the revenues associated with video games, music performances, advertising and even e-commerce could migrate into the metaverse.
How big is the E&M opportunity in the metaverse? The fast-growing market for VR is a starting point to consider. It is currently one of the smaller segments tracked, but the 36% rise in global spending over the past year is a hint of its long-term potential. The global installed base of stand-alone and tethered VR headsets is projected to grow from 21.6m in 2021 to 65.9m in 2026.
About the Global Entertainment & Media Outlook 2022-2026
The PwC Global Entertainment & Media Outlook, with the accompanying publication, “Fault Lines and Fractures: Innovation and Growth in a New Competitive Landscape,” provides in-depth analysis of global E&M consumer and advertising spending. The Outlook includes five-year historical and five-year forecast data and commentary for 16 industry segments across 52 territories. Segments include advertising (TV, internet, out-of-home); books; business-to-business; cinema; data consumption; internet access; music, radio and podcasts; newspapers and consumer magazines; OTT video; TV and home video; as well as Metaverse and NFT included for the first time this year.
About PwC Indonesia
PwC Indonesia comprises KAP Tanudiredja, Wibisana, Rintis & Rekan, PT PricewaterhouseCoopers Indonesia Advisory, PT Prima Wahana Caraka, PT PricewaterhouseCoopers Consulting Indonesia, and Melli Darsa & Co., Advocates & Legal Consultants, each of which is a separate legal entity, and all of which together constitute the Indonesian member firm of the PwC global network, which is collectively referred to as PwC Indonesia.
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